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Massive Halo 4 title update coming this week
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Massive Halo 4 title update coming this week
Just ahead of the release of Halo 4's "Majestic" map pack
release on Feb. 25, 343 Industries is going to be making sweeping
changes to the game in a new title update. There are nearly three dozen
new fixes coming across various game modes, both online and offline.
Though there's still not an exact time or date in place for the title
update to go live, 343 has detailed every last little change coming.
On the gameplay end, modded loadouts will now save correctly. The
Boltshot's damage won't decrease as much over long distances, with
one-shot kills now happening around 15 feet instead of 20-25 feet.
Players will also be able to get into matches after the playlist
updates, which was an issue for some before. Attempting to join
in-progress games will no longer boot players back to the title screen
when the update arrives as well.
As for game modes/types, there will be fixes coming for friendly fire
exploits in Flood. The Grifball should no longer get stuck in geometry,
and will respawn without issue. Anyone creating a Dominion game will no
longer find it troublesome to start a match on Shatter. The final death
cam for custom games should now work properly as well. When it comes to
vehicle fixes, the biggest changes are the inability to survive planted
grenades in a Mantis, and the Wraith's damage being more consistent
with earlier Halo titles.
There are also some small changes coming to Spartan Ops, and a
handful of miscellaneous fixes to the Forge, filing sharing, and other
areas, and you can get a look at the comprehensive list below.
Gameplay
•
Reduced the range of the Boltshot’s damage scaling over distance. The
previous effective range for 1-hit kills was around 20-25'. The range
has been reduced to 15'.
• Fixed an issue where modified loadouts were not being saved correctly.
•
Fixed an issue where attempting to sprint while crouching using “hold
to crouch” would cause players to be unable to shoot for 1-1.5 seconds.
• Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.
• Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.
• Fixed various issues regarding glitched Autosentry deployment.
• Fixed an issue where one player per session was unable to stay scoped with the Flagnum.
• Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.
•
Fixed an issue for players who had licensed content for the
specialization offer, and had the free Map Pack content, but did not
have the Map Pass or Map Pack license by displaying a new error message:
“You have Map Pack content that requires a license. Please purchase
the War Games Map Pass, purchase the Map Pack individually, or delete
the Map Pack content from your console.”
Vehicles
•
Fixed issues with friendly fire against vehicles. If FF is disabled,
damage/EMPs from friendly sources will no longer damage vehicles that
are fully controlled by your team.
• Fixed an issue with where the
Wraith secondary turret became disabled when shot with a Plasma Pistol.
The feature has been updated to be consistent with previous Halo
titles.
• Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.
Specific Game Modes
• Friendly fire turned off in Flood to prevent exploits.
• Fixed Flood character models to allow for Warthog and Mongoose use.
• Fixed an inconsistency with King of the Hill deathcam.
• Fixed an issue where the Grifball would get stuck in geometry and never respawn.
•
Fixed the issue for Extraction where players did not regain full
control of their character for extended periods of time after
interacting with a site.
• Fixed multiple Extraction scoring issues,
including an overtime fix that ensures that a victory will not be
awarded to a team who is controlling the go-ahead extraction point when
the game ends.
Custom Games
• Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
• Fixed an issue on Shatter where players couldn’t start a custom Dominion game.
• Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.
• Fixed an issue where custom game descriptions did not appear in the “Settings” preview screen.
• Fixed inconsistencies and bugs in the final death cam for custom games.
Spartan Ops
• Fixed an issue where the “Dedicated to Crimson” Achievement could not be unlocked.
• Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.
Miscellaneous
• Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.
• Fixed File Share preview images for films and map variants.
• Fixed issues with in-game translations.
• Fixed title screen camera clipping.
• Fixed an issue with Forge pieces and the shadows they create.
• Fixed aliasing split screen HUD issues.
• Fixed an issue where some saved films of Forge games featured no Forge lighting.
• Fixed incorrect “change description” text in File Browser.
• Fixed assorted crashes.
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