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Post  MrRaverX Thu Aug 18, 2011 4:07 pm

The Halo Bulletin:  Screenshot1

Come on in, the water’s warm.

If
I had a small pool filled with scalding, jet-propelled water, I would
expect you to assume it’s a hot tub time machine. I would also invite
you to travel back in time to my teenhood, primarily so I could give you
a tour of my straight-out-of-the-90s bedroom. You would catch sight of
numerous Andre Agassi posters, dangling from the ceiling directly above
my daybed. Your nose would pick up the faint smell of fruit-scented
plastic ponies, each one sporting a carefully coifed tail and impeccably
styled mane. And your ears would be graced with the sounds of the
greatest boy band that has ever walked the face of the earth. Oh yes,
I’m talking about NKOTB.

If you’re one of the newer kids on the
block, perhaps you’re unfamiliar with that particular acronym. Let’s
just say this group had the right stuff. Oh yes, they blew my mind that
time. So many times, in fact, that I’ll be loving them forever. The most
amazing thing about this denim-clad bunch is that they’re still hanging
tough. And that’s something I can attest to, considering I saw them
perform last month. Sure, they’re older, wiser, and their voices are no
longer cracking. But Joey still has baby blue eyes capable of piercing
your soul. And Jordan still has a falsetto that instantly makes you weak
in the knees. And they all still know the original step one. No, not
cut a hole in the box, but the one that involves having lots of fun.

Despite
having not heard the songs in years, I sang along with each and every
tune at the top of my lungs, unabashedly off-key but nailing every word.
I did the often ridiculed dance moves, step by step, to near
perfection. I screamed at the top of my lungs with the rest of the crowd
when the camera focused on their endless hip thrusts. I felt like a
teenager again, as did the numerous other daisy duke-wearing,
temporarily unattached, caught up in the past attendees.


The Halo Bulletin:  Screenshot2



Reliving my boy crazy, awkward-acting, pimple-covered youth was
easily one of the nerdiest and most amazing things I did last month. And
considering my high level of geekdom, that’s saying something. But
being transported—sans time machine—back to the days of side ponytails,
knotted-at-the-waist t-shirts, and puff painted shoes was a real treat,
and one we’re hoping you’ll experience when you dip into Halo:
Anniversary later this year. No, I’m not saying you’ll suddenly have a
Rubik’s Cube in your hands and Air Jordans on your feet—I am saying we
hope when you meet the Flood again, you’ll feel the same sense of horror
you did when you encountered them for the very first time. Or, when you
successfully complete the Warthog run with the shiny new graphics,
you’ll remember how good it felt to finally beat the clock. Or, when you
set foot upon the revamped Damnation, you’ll instantly get taken back
to the days when you played system link every spare moment, traversing
that classic Multiplayer space until the wee hours of the morning.

It’s
because of those memories that we remade six of the most popular
Multiplayer maps and bundled them with Anniversary (and one Firefight
map makes seven). And it’s because the game has continued to evolve that
we’re also including a second variation of each. While I could give you
the lowdown on the specifics, 343 Industries Producer David Ellis
thought you could use a break from my mindless ramblings. Psh, what does
he know, anyway? Actually, you’re about to find out…


The Halo Bulletin:  Image3



Behold my carefully groomed beard.


As
some eagle-eyed social media consumers have already noticed, a select
few members of the gaming press have visited the outer halls of the 343
mothership recently. While they're not quite ready to fully reveal the
fruits of their coverage just yet, we do have some delicious question
answering morsels to satiate you as we continue to countdown the hours
until the metaphorical informational floodgates begin to open at Halo
Fest on August 26th.

With members of the Halo: Anniversary team
hard at work across multiple continents and countries, this particular
deep dive fell to my feeble fingers to peck out some pertinent
particulars on the Multiplayer map variants that will ship on disc when
Halo: Anniversary launches in November of this year.

Map remakes
have always been a contentious topic for Halo fans. The paths, jumps,
and sightlines for these carnage-filled locations are ingrained in the
muscle memory of the hardcore players. The designers, artists, and
engineers on the Anniversary team have no small task: they have to
create spaces that feel new and fresh while retaining the overarching
flow for the spaces they're based on. The Multiplayer team has come up
with a unique solution to this particular challenge: EVERY Multiplayer
map that ships with Anniversary will have two distinct variants.

What
exactly does that mean? Well, one forum poster put it this way: "Oh, so
you're actually shipping 12 new MP maps?" While we'd never make that
claim ourselves, there is a tiny kernel of truth to the sentiment behind
the post. One variant will replicate the classic layout of their
namesakes while the other will offer new tunnels, rooms and maneuvering
options that take full advantage of the base Reach sandbox. In fact,
these new variants are so unique, they'll actually have new names to go
along with their new digs.

Today, we're turning our attention to
two of these maps: Beaver Creek and Damnation. No doubt you've already
been glancing lovingly at screens of both maps since we revealed
Anniversary at this year’s E3. We touched on some of the differences in
broad detail on the latest episode of the 343 Sparkast, but today we're showing images of both variants for these two maps.

The
first maps we’re going to take a gander at are Beaver Creek (which is
in some ways a hybrid of Battle Creek and Beaver Creek-proper), and the
vernal battlefield that is Battle Canyon. Experienced warriors will feel
immediately comfortable in the tight confines of this basically
symmetrical playspace nestled in the mysterious confines of an unknown
Forerunner structure.




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The
Beaver Creek iteration replicates the flow and layout of the classic
environment it's based on. Matching teleporters still adorn the backside
of both bases, while Battle Canyon prefers to stretch out its
environment to take advantage of tunnels built into both backsides of
the map. The base teleporters are replaced with a vertical mancannon to
help vertically-challenged Spartans make the blind leap into the enemy
base. If you're an assaulter with a case of acrophobia, fear not; your
trusty teleporters still grace this space. But instead of adjoining the
base, they now have their own private bivouac in the back walls of the
map.




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This
serves several purposes, but basically this makes it more difficult for
the defending team to camp the backroom without having to sacrifice
sightlines down each side of the base.




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The
creek running through the middle of the map has always been a hotbed
for multiplayer carnage in every iteration of this map. Beaver Creek
still features an Overshield and Active Camo facing off at each end of
the waterway while the Battle Canyon variant differentiates itself by
following the water into the sides of canyon wall. These alternate paths
allow for additional cover while making your way down the side while
also allowing pursuers to pelt the openings with a plethora of
well-placed grenades. These cave spaces feel reminiscent of the
water-filled side passage in Hemorrhage.




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These
cosmetic changes aren't the only additions for this environment,
though. There are also unique weapon placements on Beaver Creek and
Battle Canyon.

The next map we're digging into is Damnation, or
Penance as its feisty upstart alter-ego prefers to go by. Instead of the
light purple geometric layout from the classic map, this new space is
set in the midst of an alien Covenant water treatment facility. Did I
mention this particular plant has seen better days? The waterfalls
rushing down the side of the level aren't the only drenching flows in
this map. The entire place seems to have sprung a leak so please watch
your step as you might slip on the many ramps and walkways that carry
you around the map. [Writer’s note: No, we haven't added a real-time
traction mechanic to the Halo sandbox. This was just a bit of
metaphorical flourish to set the stage for this particular arena.]

There
aren't many dramatic differences between both of these spaces other
than the differing weapon placements. However, the changes that do exist
alter the flow in subtle, but still substantial ways.




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The
first and most immediately noticeable difference is the lower walkway
by the waterfalls. In the original Damnation, a trio of spokes shot out
of the middle which sure-footed Spartans could jump across for a quick
dash to the other side. Other, less steady soldiers (like me) would
often fall to their doom while looking up at the other elevated spaces.
Penance offers an unbroken path across the underside while Damnation
still features the trio of lubricious outcroppings for the purists out
there.




The Halo Bulletin:  Image13-2




Since
Halo: Reach doesn’t support ladders for vertical locomotion (a method
that was evolved out of the game in the early days because it slowed
combat), a lift now allows players to move up from the middle rocket
spawn.




The Halo Bulletin:  Image14-2The Halo Bulletin:  SpacerThe Halo Bulletin:  Image15-2




As
a testament to the original layout of the classic map on Penance, the
only other substantial difference is a lift that allows a quick option
to gain verticality for those without a jetpack strapped on their backs,
as well as iterations of the map where armor abilities or jetpacks
specifically are removed.

Well, that about wraps it up for my
part in this here Bulletin, but before I go I want to mention something
else about these variants. The additions included in each shipping map
aren't only ours to play around with. Each map in Halo: Anniversary will
also ship with unique Forge palettes that will allow the creative
cartographers out there to take a swing at carving out their own
fortresses.



Oh my god, she’s back again.

bs
angel here. I was tempted to say, “Angel’s back, alright!” but that
would have been the wrong boy band. Anyway, before I assault your eyes
with more mindless drivel, check out these videos that show the
gloriously purple Damnation in action:


I was actually in that last match, doing the following amazing
things: no scoping the air next to David’s head, throwing grenades then
immediately rushing into their blast radius, and falling off the edge to
my death, time and time again. When I relayed that last part to Max
Hoberman, President of Certain Affinity, he had this to say:
“Falling
to your death is never much fun (unless maybe you try something utterly
stupid or ballsy and got your just desserts). A lot of people disliked
this aspect of the central bridge in Damnation. So we left the gaps in
the bridge in the classic variant, but added custom Forge pieces to fill
them in for the new variant.”

Remind me to load up that version next time. He also provided a little more insight into this particular map.

“One
of the challenges that we faced was that current generation maps
typically have epic vistas, while the early Halo maps were mostly closed
boxes. We really wanted to give Damnation an epic feel, but without
altering the fundamental nature of the spaces. We worked really hard at
this, one example being the natural area that you can see past the
windows. We also added a gravity lift to the pump room (lower level,
right off the central bridge). This was due to people feeling vulnerable
on the long ramp. It results in shotgun alley being an even heavier
traffic area on the new variant. Of course, it's a Forge piece, so
doesn't exist on the original variant.”

Oh Max, you had me at
shotgun! Speaking of which, I’d just like to take a moment to say that
some of my favorite Halo 2 moments involved sitting a few feet back from
the Beaver Creek base teleporter, patiently gifting exiting Spartans
with shotgun blasts to the face. Many a spree was attained this way, and
I’m determined to do something similar in the new version. Mark my
words, because where there’s a will, there’s a Shea.

The Halo Bulletin:  Image16



We so excited.

But enough
about my guns and your face. It’s time to talk about other things, like
Halo Fest. Can you believe it’s a mere nine days away? The hustling and
bustling around this place is a testament to that fact. While we run
around tying up the proverbial loose ends, please make sure you’ve
planned your days. There will be a lot going on at Halo Fest, and the
best way to ensure you don’t miss out on your favorite activities is by
coming with a solid game plan.

And as if the weekend wasn’t busy
enough, we recently added two more things to our already full line-up: a
Todd McFarlane autograph session (along with his participation in the
already announced “Halo: Building a Universe of Toys and Collectibles”
panel), and an abundance of organized in-game festivities. Here’s the
entire tournament schedule, in case you missed it the first time around.


Friday, August 26th

Anniversary 4v4 Team Slayer – First Round
10:00am-12:00pm
Bracketed,
single elimination - First Round of the two day event. First Strike!
Jump into the fray as teams of four compete in a single-elimination
tournament featuring: Halo: Combat Evolved Anniversary.

Saturday, August 27th

Anniversary 4v4 Team Slayer – Final Round
10:00am-12:00pm
Bracketed,
single elimination - Final Round of the two day event. Enter the melee
Saturday morning with a 4v4, single-elimination tournament featuring
Halo: Combat Evolved Anniversary.

Reach Racing
12:00pm-1:00pm
8-person races, race maps provided by Halo community member CruelLEGACEY. Hit the track Saturday afternoon in an eight person race through Halo: Reach's most popular forged race tracks.

Reach Forge Contest
1:00pm-2:30pm
3-4 Challenges. I need a hammer! Compete against other players to create the best forge map in Halo: Reach.

Sunday, August 28th

FLAG Firefight
11:00am-1:00pm
Beat the best score! Compete to earn the highest score in Halo: Reach Firefight.

Entry Fee: $10 (all proceeds go to fight breast cancer).

Anniversary 4v4 CTF
1:30pm-3:00pm
Bracketed,
single elimination. Ransack the enemy base in a 4v4, single elimination
tournament featuring: Halo: Combat Evolved Anniversary.

FLAG Firefight
4:00pm-6:00pm
Beat the best score! Fight for honor, bravery and the cure. This tournament features Halo: Reach.

Entry Fee: $10 (all proceeds go to fight breast cancer).

Don’t forget, the Official Halo Fest Information
page is your one-stop shop for tournament and panel schedules, along
with all the general information concerning the three-day event. What
you won’t find on that page, however, is answers to your already-asked
questions. You know why? Because they’re below!

The Halo Bulletin:  Screenshot17


Does Halo: Anniversary bring new Forge pieces for each of the new maps? - ol69

See the very last sentence within David’s portion of the Bulletin. And he says you’re welcome.


The Halo Bulletin:  Screenshot18


Will all the changes being made with the Classic
portions of the update translate into custom game options that we can
use, or will it all be integrated into the gametypes and be
un-changeable? - Time Glitch

I’ll let Frankie take that one.

“The
Title Update will not give users discrete control over specific
granular elements, but you can simply save the new elements from
Matchmade types and use them as a the basis for your own customs. It's
not ideal (adding a new UI layer was out of scope) but it won't take
more than ten minutes of browsing to get all the stuff you want/need.
And we'll constantly be populating Matchmaking lists with updated
stuff.“


Since David and Frankie answered the first two
questions for me, I think I’ll take a super hard one before wrapping
this sucker up.

The Halo Bulletin:  Screenshot19


When will the Bulletin come out? -TWC Zaibarr

Now.


Phew.
The effort I exerted with that last one almost made me break out into a
sweat. I’m going to head out before I ruin my flower-scented aura.
Until next week…

<3,
bs angel

PS: Your witty
captions continue to amuse me. If you want to be my desktop twin, feel
free to right click and “Set as background” the large size of the
following picture. Otherwise, please keep on making me laugh here!

The Halo Bulletin:  Image20-2
MrRaverX
MrRaverX
Founder
Founder

The Halo Bulletin:  Uxacpr
Honor : 2567

https://www.facebook.com/pages/MrRaverX/201376999935174

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