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[Halo 4] Loadout details
United Xbox Alliance :: General Discussion :: General News :: Xbox 360 :: Halo :: Halo 4
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[Halo 4] Loadout details
Thanks to NakeEli video, LittleEnglishBlog & Ryaanski for Loadout details:
Primary Weapons
-Battle Rifle - Utilizes precise three-round burst functionality, making it a formidable mid-range, semi-automatic weapon.
-Assault Rifle - Standard fully automatic firearm of all UNSC branches, effective at both close-range and mid-range combat.
-Designated Marksman Rifle - Premiere marksman rifle of the UNSC, offering Impressive single-fire accuracy at reasonably long distances.
-Storm Rifle - Fully automatic energy weapon widely consider the successor to the traditional Plasma Rifle.
-Covenant Carbine - Notable semi-automatic mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons.
-Suppressor - Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.
-LightRifle - Precision weapon that fires beams of hard light for mid-range to long-range combat.
Secondary Weapons:
-Magnum - UNSC's personal sidearm of choice due to its excellence at close-range to mid-range engagements.
-Plasma Pistol - Semi-automatic energy weapon capable of a scaled-burst effect which disables electronics.
-Boltshot - Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close.
Grenades
-Pulse Grenade - The Pulse Grenade forcefully detonates and forms a hazardous Ionization sphere which eventually collapses, destroying nearby targets.
-Plasma Grenade - ???
-Frag Grenade - ???
Armor Abilities
-Thruster Pack: Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
-Promethean Vision:
Allows users to predict enemy signatures through walls and other hard surfaces.
-Hologram:
Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.
-Jet Pack:
Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
-Hard Light Shield:
Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
-Active Camouflage:
Allows users to generate a visual effect astonishingly close to invisibility.
-Auto-Sentry:
An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
-Regeneration Field:
Allows the user to release a short-range energy field that heals any nearby spartans.
Tactical Packages
-Mobility:
Allows unlimited sprint.
-Shielding:
Speeds up your armors recharge rate.
-Resupply:
Allows the recovery of grenades from fallen allies or foes.
-AA Efficiency:
Increases the rate at which energy recharges for armor abilities
-Grenadier:
Increases grenade carrying capacity.
-Firepower:
Allows the use of a primary weapon in the secondary weapon slot.
-Fast-track:
Allows the user to advance quicker in rank.
-Requisition:
In modes with personal ordnance, requisition lets the player request new choices when an ordnance is granted.
-Wheelman:
Increases the long term durability of your vehicle as well as how it reacts to EMP charges.
Support Upgrades
-Stability:
Steadies your weapon while being struck by incoming fire.
-Ammo:
Increases ammunition capacity for both starting weapons and ordnance drops.
-Dexterity:
Speeds up reload and weapon swapping.
-Sensor:
Increases motion sensor range.
-Awareness:
Allows the use of motion sensors while using a scope.
-Explosives:
Alters grenade performance, increasing blast radius and decreasing grenade damage received.
-Ordnance Priority:
In modes with personal ordnance, offers more frequent ordnance drops to the user.
-Gunner:
Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.
-Wetworks:
Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.
Source link: http://halocouncil.com/content.php?r=735-Halo-4-Pax-Multiplayer-Update
Primary Weapons
-Battle Rifle - Utilizes precise three-round burst functionality, making it a formidable mid-range, semi-automatic weapon.
-Assault Rifle - Standard fully automatic firearm of all UNSC branches, effective at both close-range and mid-range combat.
-Designated Marksman Rifle - Premiere marksman rifle of the UNSC, offering Impressive single-fire accuracy at reasonably long distances.
-Storm Rifle - Fully automatic energy weapon widely consider the successor to the traditional Plasma Rifle.
-Covenant Carbine - Notable semi-automatic mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons.
-Suppressor - Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.
-LightRifle - Precision weapon that fires beams of hard light for mid-range to long-range combat.
Secondary Weapons:
-Magnum - UNSC's personal sidearm of choice due to its excellence at close-range to mid-range engagements.
-Plasma Pistol - Semi-automatic energy weapon capable of a scaled-burst effect which disables electronics.
-Boltshot - Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close.
Grenades
-Pulse Grenade - The Pulse Grenade forcefully detonates and forms a hazardous Ionization sphere which eventually collapses, destroying nearby targets.
-Plasma Grenade - ???
-Frag Grenade - ???
Armor Abilities
-Thruster Pack: Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
-Promethean Vision:
Allows users to predict enemy signatures through walls and other hard surfaces.
-Hologram:
Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.
-Jet Pack:
Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
-Hard Light Shield:
Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
-Active Camouflage:
Allows users to generate a visual effect astonishingly close to invisibility.
-Auto-Sentry:
An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
-Regeneration Field:
Allows the user to release a short-range energy field that heals any nearby spartans.
Tactical Packages
-Mobility:
Allows unlimited sprint.
-Shielding:
Speeds up your armors recharge rate.
-Resupply:
Allows the recovery of grenades from fallen allies or foes.
-AA Efficiency:
Increases the rate at which energy recharges for armor abilities
-Grenadier:
Increases grenade carrying capacity.
-Firepower:
Allows the use of a primary weapon in the secondary weapon slot.
-Fast-track:
Allows the user to advance quicker in rank.
-Requisition:
In modes with personal ordnance, requisition lets the player request new choices when an ordnance is granted.
-Wheelman:
Increases the long term durability of your vehicle as well as how it reacts to EMP charges.
Support Upgrades
-Stability:
Steadies your weapon while being struck by incoming fire.
-Ammo:
Increases ammunition capacity for both starting weapons and ordnance drops.
-Dexterity:
Speeds up reload and weapon swapping.
-Sensor:
Increases motion sensor range.
-Awareness:
Allows the use of motion sensors while using a scope.
-Explosives:
Alters grenade performance, increasing blast radius and decreasing grenade damage received.
-Ordnance Priority:
In modes with personal ordnance, offers more frequent ordnance drops to the user.
-Gunner:
Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.
-Wetworks:
Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.
Source link: http://halocouncil.com/content.php?r=735-Halo-4-Pax-Multiplayer-Update
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United Xbox Alliance :: General Discussion :: General News :: Xbox 360 :: Halo :: Halo 4
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