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Two world's II
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Two world's II
A trip to the swamps will demonstrate the breathtaking experience that
Two Worlds II has to offer. The result of Reality Pump’s extensive
technical development, the game’s environment has been painstakingly
created to fully immerse the player into the Antaloorian universe. For
example, the marshy ground sucks at the character’s feet hindering his
movement more so then if he was on dry land. Additionally, dynamic
sounds have been constructed to further demonstrate the game’s attention
to detail. When the hero steps into the marshy ground, he will hear a
terrifyingly disgusting squishing noise that will make the player cringe
with delight.
Luckily, there are many wooden paths and stakes placed throughout the
swamp, which will allow the player to traverse the treacherous terrain
with more ease. However, whether you can use the comfortable paths and
bridges without paying a toll depends on the disposition of the local
residents – and you better believe that “Have a good day!” does not pass
their lips on a regular basis. But let’s face it…would you be bubblin’
over with joy if you had to wake up every day to drizzling rain and
tendril of swamp mist?
Flexible quest system often allow for multiple paths to completion, and ensuing results
Countless side quests provide enlightening revelations and useful rewards
Unique combat system - consisting of different types of melee attacks
(e. g. thrust strikes, jump strikes) and an active blocking system. Also
players can equip special items such as a torch (which can be used in
combat) and deadly daggers.
Inclusion of a free-roaming, player controlled camera via the "Oculus"
objects collectible throughout game provide an unparalleled level of
environment exploration, and even add depth to combat tactics in special
cases.
Incorporating physical effects directly linked to light sources raises
the benchmark for atmospheric effects. Lantern lights swinging and
spinning cast moving shadows while torches cast embers into the air
slowly losing their luster as they drift towards the ground, all
integrated in real time and providing a truly unique realism.
Revolutionary magic system: DEMONS - enables players to create their
own spells from predefined effects. Spells make use of the game's
physics system to create special effects such as storms, push waves, and
repulsing auras
Different ways of travelling: by foot, portals, boat and by horse.
Players can setup their own teleports in locations that they wish.
Hundreds of different weapons and armaments including CRAFT system
allows equipment to be upgraded and grow alongside hero, and have
certain color characteristics customized
Diversity of mini-games injects a fresh air of variety into standard
play. Challenging dexterity with lock-picking, patience with
pocket-picking, and strategy with dice games the experience never grows
stale
Extensive multiplayer mode offers a degree of versatility unlike
anything in the genre with five distinct game modes. Test your merits
against other players in the Arena Mode, team up with up to eight
friends in the Adventure Mode, or build and care for your own town and
countryside in the Village Mode
All-new GRACE game engine, designed specifically for Two Worlds II, powers state-of-the-art technology and graphics
Re: Two world's II
I have got the Crimson Velvet edition, or something named like that, just waiting for it to get mailed and i should have some fun with it around Christmas.
Re: Two world's II
I watched reviews, and the first one is terrible in every way possible. LOL
But the reviewers mostly say that the sequel shits on the original from a massive height.
But the reviewers mostly say that the sequel shits on the original from a massive height.
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