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Did you get the Xbox One?

Ya 5 dosent Count as Mostly ex- Bungie  I_vote_lcap0%Ya 5 dosent Count as Mostly ex- Bungie  I_vote_rcap 0% [ 0 ]
Ya 5 dosent Count as Mostly ex- Bungie  I_vote_lcap100%Ya 5 dosent Count as Mostly ex- Bungie  I_vote_rcap 100% [ 1 ]

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Ya 5 dosent Count as Mostly ex- Bungie

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Ya 5 dosent Count as Mostly ex- Bungie  Empty Ya 5 dosent Count as Mostly ex- Bungie

Post  MrRaverX Wed Apr 18, 2012 9:00 pm

I count 5 Ex-Bungie Employees working on halo 4, the rest are mostly EA, but one of there Lead Designers is Treyarch creator of Nazi Zombies


Known Employees


Production:


  • Frank O' Connor: Franchise development director (ex. Bungie) Previously, he has worked as the content manager for Bungie. He was the primary writer of the Bungie Weekly Update through the production of Halo 2 and Halo 3, departure from Bungie on May 16, 2008 (so he wrote articles for there site why is he calling all the shots on halo 4 ?

  • Dan Ayoub: Executive Producer (ex. Ubi, EA, Propaganda)
  • Kiki Wolfkill: Producer (ex. Turn10/MGS)
  • Allison Stroll - Producer (ex. MS Publishing)
  • Bonnie Ross - Studio General Manager (ex. MS Publishing)
  • Chris Lee - Senior Producer (ex. MS Publishing)
  • Humberto Castaneda - Waypoint Producer (ex. MS Publishing)
  • Gavin Carter: Senior Producer (ex. Bethesda)
  • Veronica Peshterianu: Associate Producer on Halo Waypoint (ex. Production Intern - EA Redwood Shores)
  • Corrinne Robinson: Associate Producer (ex. Mcfarlane Toys)
  • Alex Cutting: Producer (ex. Software Design Engineer - Microsoft Game Studios)
  • Che Chou: Studio Producer (ex. Turn10)
  • Kevin Grace: Managing editor
  • Josh Kerwin: Public Relations
  • David Ellis: Content producer (ex. 1up)

Engineers:


  • Joe Waters: Development manager (ex. FASA)
  • Matt Brown: Senior AI Developer (ex. 2K Marin)
  • Peter Kugler (ex. Microsoft SDET)
  • Zhi Min Chen (ex. KAOS)
  • Corrinne Yu: Principle engine programmer (ex. Director of technology Gearbox/ Ion Storm)

Art and Animation:


  • Kenneth Scott - Senior Art Director (ex. Art Director at id Software)
  • Bryce Cochrane: Animator Director (ex. Animator EA Blackbox, Art Director Kuju Entertainment)
  • Paul Pepera: Environment artist (ex. id)
  • CJ Markham: Motion Capture Supervisor (ex. Lead Animator Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
  • Donnie Taylor: Environment artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
  • Wei Wiharjo Chen: Environment artist (ex. Pandemic)
  • Eric Will: Senior 2D Artist and Graphic Designer (ex. Artist id Software, User Interface Artist EA Chicago)
  • Jonathan Wood: Senior effects artist (ex. EA Tiburon)
  • Johnny van Zelm (ex. Sony Online Entertainment)
  • Mike Murrill (ex. Naughty Dog)
  • Daveed Kaplan: Senior character artist
  • Will Christiansen (ex-Bungie contract)
  • Tim Diaz (ex. Sony Santa Monica)
  • Chris Buckley (Graphic Designer)
  • Neill Harrison (ex. Rare)
  • Greg Cox: 3D environment artist

Design:


  • Josh Holmes: Studio creative director (ex. Propaganda general manager/EA)
  • Scott Warner: Lead designer (ex. Pandemic/Black Isle)
  • Jesse Snyder (ex. Treyarch creator of Nazi Zombies) one of there lead designers is a COD designer
  • Jason Behr (ex. Retro Studios)
  • Chris Haluke: Senior mission designer (ex. lead designer Guerilla Games)
  • Brad Welch: Lead designer (ex. Lead designer Pandemic)
  • Dan Callan: Mission designer (ex. Microsoft/Bungie tester)
  • Paul Parsons: Senior Game Designer (ex. Game Designer Disney Interactive Studios, Backbone Entertainment)
  • M.E. Chung: Multiplayer designer (ex. Designer 2K Marin, Associate Game Designer Crystal Dynamics, Community Director at The Cyberathlete Professional League)
  • Kevin Franklin: Lead Multiplayer Designer (ex. Lead Game Designer Slant Six Gams, Dev Support EA, Technician at Argus Controls)
  • Paul Ehreth: Mission Designer (ex. Product Designer Good Science, Technical Artist Microsoft Research, Game Designer at SOE)
  • Jonathan Schwartz: UI Design
  • Chris King (ex. Volition)
  • Kynan Pearson (ex. Retro Studios)
  • Chad Armstrong: Designer (ex. Bungie former Multiplayer Designer at Bungie)
  • Scott Parrish: Lead Creature Technical Director (ex. Industrial Light + Magic)
  • Jeremy Patenaude: Content Creator (ex. AscendantJustice.com)
  • Jacob Benton: Mission Designer (ex. AscendantJustice.com)
  • Ray Almaden: Lead Level Designer (ex. Senior Designer EA, Guerilla Games, SCEE)

Audio:


  • Cinematic Director: Brien Goodrich (ex. FASA/Turn10)
  • Composer: Neil Davidge (Massive Attack)
  • Audio Director: Sotaro Tojima (ex. Kojima Productions)
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Post  MrRaverX Thu Apr 19, 2012 4:46 pm

I find it amusing that once shown proof no one reply's lol Ya 5 dosent Count as Mostly ex- Bungie  351549032
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Post  Onecoolcat00 Sat Apr 21, 2012 3:10 am

What was the whole argument about anyway?
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Post  MrScrewedx Wed Nov 07, 2012 8:54 pm

People are saying Halo: 4 is the best, it kinda is, BUT they're giving ALL the credit to 343, Bungie founded and built all the games before hand, without them 343 wouldn't exist, Halo wouldn't exist, so i'm gonna say, Bungie deserves a MINIMUM of 50% credit for this game and 95% for everything else Halo.

Don't like it?
Ya 5 dosent Count as Mostly ex- Bungie  KS7uo
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Post  SALTYxSANDWICH Wed Nov 07, 2012 9:49 pm

Ya 5 dosent Count as Mostly ex- Bungie  1203867189_Halo_teabag

This is what would like to do to there face fomaking a good game.

//\/\ /-\ /\///\/_//-\
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Post  Guest Fri Nov 09, 2012 2:54 pm

Halo 4 is the best. Bungie gets 25% credit for starting work on halo 4 then giving the project to 343. 75% for te seeies because 344 helped along starting halo 2.
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