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United Xbox Alliance :: General Discussion :: General News :: Xbox 360 :: Halo :: Halo 4
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Halo 4
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Halo 4 is an upcoming video game and the eighth installment in the Halo franchise being developed for the Xbox 360.[1][2] Halo 4 is intended to be the first of a new trilogy of Halo series games, named the "Reclaimer Trilogy".[3] Whereas the previous Halo games were developed by Bungie,[4] Halo 4 will be developed by 343 Industries. The game continues some time after the ending of Halo 3, and marks the return of the Master Chief as the main protagonist. Cortana will also appear in the game.[5] The game is set for release in Holiday 2012.[6]
Plot
A key plot point will involve changes to Cortana and how her exposure
to Halo and her operation beyond her natural lifespan may have
contributed to her becoming "rampant."[10] Developers revealed in fall 2011 that the game will involve a "shield world," a hollow artificial Dyson sphere type megastructure, possibly being set inside it.[11]
The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter
genre, instead relying more on mystery, exploration and discovery.
Developers described the game as being grand in scope and scale.
Forerunner elements will be featured extensively in the game's
environment. Developers also suggested that the game will reveal how
humanity and the UNSC have adapted to the galaxy after the end of their
war with the Covenant, particularly how they have co-opted Forerunner technology.[9]
Unlike the original trilogy, the story has been designed to be part
of a three-game arc from the beginning. In addition, developer 343 Industries is aiming for a more complete connectivity between all of their future media than before,[9] and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands, and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story.[9] Little information has been released regarding the storyline trilogy, but developers have intended that Halo 5 will be a much darker title before the conflict is resolved in Halo 6.[11]
Development
Halo 4 was officially announced on June 4, 2011 at E3 2011. Its development was revealed at the same time as Halo: Combat Evolved Anniversary.[6] Microsoft's UK entertainment director Stephen McGill saw the November 2011 release of Halo: Combat Evolved Anniversary as a way to introduce a new generation of fans to Halo before the release of Halo 4.[12]
Halo 4 is being developed for the Xbox 360 console, though the
two subsequent installments in the Reclaimer Trilogy will be developed
for next-generation hardware.[9]
The game's creative team, which comprises nearly 200 people who have
been developing the game since at least 2009, is led by creative
director Josh Holmes.[9] The game will continue the Halo
series' tradition of inspiring wonder in the player while providing
engaging, visceral gameplay. The game will utilize much of the "sandbox"
that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[9] The game's "sandbox" and overall style are meant to be more evocative of Halo: Combat Evolved than of later installments.[8]
Master Chief's character will also be explored and developed in more
depth than in the prior games, and the relationship between John and
Cortana will be heavily featured and greatly expanded. The new design of
the Master Chief's armor has undergone a number of iterations, and it
has been confirmed that the design from the announcement trailer is not
the final version.[9]
Developer Frank O'Connor said December 2 that both Master Chief and
Cortana will undergo "radical" changes in appearance for the new game,
some of them attributed to better graphics and others to story elements.[10]
The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4
as being more ingrained in the expanded universe fiction, and more
"mature" than before. With the game's increased focus on the
Forerunners, the artists have invested heavily on the look and feel of
Forerunner technology. It has also been stated that there will be more
diversity to Forerunner structures, including fully active Forerunner
technology as opposed to the mostly inert and abandoned structures seen
in the earlier games.[9]
Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director.[9] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia.
Some of these recording sessions have taken place in generally
inhospitable environments, such as underwater, in fire, and in ice,
through the use of specially designed microphones;[9] other recording sessions have utilized "home made" explosives.[13] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[9]
References
External links
remember this post box is drag and drop
Halo 4
From Wikipedia, the free encyclopedia
Jump to: navigation,
search
Developer(s) | 343 Industries |
Publisher(s) | Microsoft Studios |
Series | Halo |
Release date(s) | Holiday 2012 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer, cooperative |
Contents [hide] |
Halo 4 marks the return of John-117 - the "Master Chief" - as a playable protagonist for the first time since 2007's Halo 3, as 2009's Halo 3: ODST and 2010's Halo: Reach focused on new characters and playing styles.[7][3] Having been lost in space in the finale of Halo 3, John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, which was first seen at the end of Halo 3 once players beat the game on the highest difficulty setting.[8][9]
Set in the aftermath of Halo 3,
Master Chief returns to confront his own destiny and face an ancient
evil that threatens the fate of the entire universe. Halo 4 marks the
start of a new trilogy that begins with its release in 2012.
—Official summary[7][3]
A key plot point will involve changes to Cortana and how her exposure
to Halo and her operation beyond her natural lifespan may have
contributed to her becoming "rampant."[10] Developers revealed in fall 2011 that the game will involve a "shield world," a hollow artificial Dyson sphere type megastructure, possibly being set inside it.[11]
The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter
genre, instead relying more on mystery, exploration and discovery.
Developers described the game as being grand in scope and scale.
Forerunner elements will be featured extensively in the game's
environment. Developers also suggested that the game will reveal how
humanity and the UNSC have adapted to the galaxy after the end of their
war with the Covenant, particularly how they have co-opted Forerunner technology.[9]
Unlike the original trilogy, the story has been designed to be part
of a three-game arc from the beginning. In addition, developer 343 Industries is aiming for a more complete connectivity between all of their future media than before,[9] and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands, and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story.[9] Little information has been released regarding the storyline trilogy, but developers have intended that Halo 5 will be a much darker title before the conflict is resolved in Halo 6.[11]
Development
Halo 4 was officially announced on June 4, 2011 at E3 2011. Its development was revealed at the same time as Halo: Combat Evolved Anniversary.[6] Microsoft's UK entertainment director Stephen McGill saw the November 2011 release of Halo: Combat Evolved Anniversary as a way to introduce a new generation of fans to Halo before the release of Halo 4.[12]
Halo 4 is being developed for the Xbox 360 console, though the
two subsequent installments in the Reclaimer Trilogy will be developed
for next-generation hardware.[9]
The game's creative team, which comprises nearly 200 people who have
been developing the game since at least 2009, is led by creative
director Josh Holmes.[9] The game will continue the Halo
series' tradition of inspiring wonder in the player while providing
engaging, visceral gameplay. The game will utilize much of the "sandbox"
that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[9] The game's "sandbox" and overall style are meant to be more evocative of Halo: Combat Evolved than of later installments.[8]
Master Chief's character will also be explored and developed in more
depth than in the prior games, and the relationship between John and
Cortana will be heavily featured and greatly expanded. The new design of
the Master Chief's armor has undergone a number of iterations, and it
has been confirmed that the design from the announcement trailer is not
the final version.[9]
Developer Frank O'Connor said December 2 that both Master Chief and
Cortana will undergo "radical" changes in appearance for the new game,
some of them attributed to better graphics and others to story elements.[10]
The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4
as being more ingrained in the expanded universe fiction, and more
"mature" than before. With the game's increased focus on the
Forerunners, the artists have invested heavily on the look and feel of
Forerunner technology. It has also been stated that there will be more
diversity to Forerunner structures, including fully active Forerunner
technology as opposed to the mostly inert and abandoned structures seen
in the earlier games.[9]
Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director.[9] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia.
Some of these recording sessions have taken place in generally
inhospitable environments, such as underwater, in fire, and in ice,
through the use of specially designed microphones;[9] other recording sessions have utilized "home made" explosives.[13] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[9]
References
- ^ Hopkins, Tom (June 6, 2011). "E3: Microsoft Line-Up Leaked, Halo 4 Confirmed". Now Gamer. Retrieved June 08, 2011.
- ^ Tsukayama, Hayley (June 7, 2011). "E3 2011: Halo 4, voice control and the cloud". The Washington Post. Retrieved June 08, 2011.
- ^ a b c Xbox.com: Halo 4, Microsoft, 2011, retrieved 2011-12-05
- ^ "Bungie.net : Games". Bungie. Retrieved June 08, 2011.
- ^ Swider, Matt (June 7, 2011). "Halo 4: We We Know From The E3 2011 Trailer". Gaming Target. Retrieved June 08, 2011.
- ^ a b Reilly, Jim (2011-06-06), E3 2011: Halo 4 announced, IGN Entertainment, retrieved 2011-12-05
- ^ a b Halo Waypoint: Halo 4, Microsoft, 2011, retrieved 2011-12-05
- ^ a b Halo 4: Why the trilogy ends on next-gen, Computer and Video Games, 2011, retrieved 2011-12-05
- ^ a b c d e f g h i j k l Halo Fest: Halo 4 Panel, Microsoft, 2011, retrieved 2011-12-05
- ^ a b Goldfarb, Andrew (2011-12-02), Master Chief will Change in Halo 4, IGN Entertainment, retrieved 2011-12-06
- ^ a b Fleming, Ryan (2011-12-02), Halo 4 story details leaked, Digital Trends, retrieved 2011-12-24
- ^ French, Michael (July 4, 2011). "Halo franchise targeting new generation". MCV. Retrieved July 5, 2011.
- ^ Halo Waypoint: Halo 4 Audio Field Recording, Microsoft, 2011, retrieved 2011-12-05
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