Who is online?
In total there are 8 users online :: 0 Registered, 0 Hidden and 8 Guests None
Most users ever online was 77 on Wed Nov 20, 2024 3:31 pm
Top posting users this month
No user |
Assassin's Creed IV - Expect changes (world premiere)
United Xbox Alliance :: General Discussion :: General News :: Xbox 360 :: Free-Roam/Sandbox :: Assassin's Creed
Page 1 of 1
Assassin's Creed IV - Expect changes (world premiere)
Assassin’s Creed 4: Black Flag “not the legacy of AC3 only”
Assassin’s Creed 4: Black Flag will not simply import mechanics
from much-criticised Assassin’s Creed 3, preferring to cherry pick from
the franchise as a whole.
In an internally produced interview
with creative director Jean Guesdon, Ubisoft described Assassin’s Creed
3′s gameplay mechanics as not “attractive or not introduced properly”,
asking how the development team will ensure that “the player has a fun,
intelligent and progressive experience from start to end”.
“AC is a great franchise that allows us to learn from previous
iterations. We’ve identified some areas of improvements and will
definitely make sure that all systems are properly introduced and
relevant to the player’s own motivations. We’re not the legacy of AC3
only but of all previous AC games and we spent a lot of time analysing
the best things we could use from all of them,” Guesdon said.
One of the features the team is hoping to bring back is stealth,
which has gradually decreased in importance and was somewhat poorly
implemented in Assassin’s Creed 3.
“We are putting a lot of effort to improve that pillar of the
franchise. Being a pirate was also about taking places by surprise, and
this would require stealth abilities,” Guesdon said.
“So yes, stealth will be back. Infiltrations, tails and exploration
of islands are all part of it. We are making sure that the level design
not only support but encourage stealth. We’re working hard at providing
missions and environments that always allow the player to choose this
type of play.”
Guesdon said the key challenge of Black Flag is delivering a
realistic, fun, open world naval and pirate game while remaining true to
the pillars of the Assassin’s Creed franchise.
“Ultimately my objective with [Black Flag] is to provide a very good,
polished and fun game that players will enjoy as much as we enjoy
creating it,” he said.
“I would be thrilled to receive testimonies telling us that the way
we’re depicting this period in history helped some of our audience to
realize what the Golden Age of Piracy was really like.”
Assassin’s Creed 4: Black Flag is headed to PC, PS3, PS4, Wii U and Xbox 360, and is also expected on Microsoft’s new console.
Assassin’s Creed 4: Black Flag will not simply import mechanics
from much-criticised Assassin’s Creed 3, preferring to cherry pick from
the franchise as a whole.
In an internally produced interview
with creative director Jean Guesdon, Ubisoft described Assassin’s Creed
3′s gameplay mechanics as not “attractive or not introduced properly”,
asking how the development team will ensure that “the player has a fun,
intelligent and progressive experience from start to end”.
“AC is a great franchise that allows us to learn from previous
iterations. We’ve identified some areas of improvements and will
definitely make sure that all systems are properly introduced and
relevant to the player’s own motivations. We’re not the legacy of AC3
only but of all previous AC games and we spent a lot of time analysing
the best things we could use from all of them,” Guesdon said.
One of the features the team is hoping to bring back is stealth,
which has gradually decreased in importance and was somewhat poorly
implemented in Assassin’s Creed 3.
“We are putting a lot of effort to improve that pillar of the
franchise. Being a pirate was also about taking places by surprise, and
this would require stealth abilities,” Guesdon said.
“So yes, stealth will be back. Infiltrations, tails and exploration
of islands are all part of it. We are making sure that the level design
not only support but encourage stealth. We’re working hard at providing
missions and environments that always allow the player to choose this
type of play.”
Guesdon said the key challenge of Black Flag is delivering a
realistic, fun, open world naval and pirate game while remaining true to
the pillars of the Assassin’s Creed franchise.
“Ultimately my objective with [Black Flag] is to provide a very good,
polished and fun game that players will enjoy as much as we enjoy
creating it,” he said.
“I would be thrilled to receive testimonies telling us that the way
we’re depicting this period in history helped some of our audience to
realize what the Golden Age of Piracy was really like.”
Assassin’s Creed 4: Black Flag is headed to PC, PS3, PS4, Wii U and Xbox 360, and is also expected on Microsoft’s new console.
United Xbox Alliance :: General Discussion :: General News :: Xbox 360 :: Free-Roam/Sandbox :: Assassin's Creed
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum