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RPGs Took Over Every Video Game Genre
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RPGs Took Over Every Video Game Genre
The role-playing game, a tradition as old as the controller and older
still, has endured decades of changing game design with no sign of
ceasing its steady march.
With a sense of adventure beating in its chest and a fierce devotion
to character stirring its legs, the RPG has made itself known in all
corners of the world. And over time, other genres have adopted the RPG's
ways, especially as game archetypes bleed together and fuse into new
and intoxicating combinations.
It's safe to say that the RPG has taken over every video game genre
out there, but this domination shouldn't surprise us. The RPG is founded
on a handful of core principles, including the telling of a story and
the growth of a character or group of characters. These principles
pervade human desire -- not just video games. Tracking a visual
representation of progress satisfies our most fundamental needs, and the
joys of following a story go back as far as storytelling itself.
If you insist that RPGs just aren't for you, that's all well and
good. But take note of all the various ways RPGs have left a mark on the
world of gaming. Nothing is untouched.
Action
Dishonored
Defining Characteristics: action (duh), explosions, guns, swords
Notable RPG Hybrids: Dishonored, Castle Crashers, Devil May Cry series
Why It Works: Action for the sake of action has its
own charms, but runs the very real risk of wearing out fast. Fusing an
experience system into character development and weapon unlocks provides
the action with a sense of purpose. This system creates a great loop,
where the satisfaction of the action also fulfills a secondary purpose
of growth and advancement.
Action games also use items and equipment often, from weapons to
runes and everything in between. These make a natural fit with the RPG
way of life, granting players with an enhanced degree of control over
their characters.
Fighting
Dissidia 012 Final Fantasy
Defining Characteristics: one-on-one competition, character rosters, special moves
Notable RPG Hybrids: Street Fighter Alpha 3, Dissidia series
Why It Works: RPGs celebrate the ideals of a hero
more than any other genre. Part of the charm of fighting games is the
diversity and complexity found in a roster of fighters -- each character
a wealth of opportunity and possibility. Fusing this specialized cast
of heroes with the character building of an RPG makes for a winning
combination.
We needn't look further than Dissidia Final Fantasy and its sequel
Duodecim to find the potential for this combination. Dissidia showered
players with a stunning collection of more than 20 characters to train,
equip, and level up, while maintaining the thrill of the fight.
Platformers
Dust: An Elysian Tale
Defining Characteristics: running, jumping, merriment
Notable RPG Hybrids: Castlevania: Symphony of the Night, Dust: An Elysian Tale
Why It Works: Similar to action games, RPG elements
fuel the running and jumping of platformers with a purpose other than
survival. They also open up platformers to the possibility of combat
systems, which add an additional layer of play to platform traversal.
And of course, with RPG favorites like chests and secrets dotting the
map, players are more likely to explore the world around them.
This fusion made video game history in Castlevania: Symphony of the
Night, which enhanced an already successful formula with experience
points, attributes, spells, familiars, and a host of other features
common in the grand RPG style.
Puzzle
Puzzle Quest: Challenge of the Warlords
Defining Characteristics: falling blocks, bright colors, head scratching
Notable RPG Hybrids: Puzzle Quest: Challenge of the Warlords. Enough said.
Why It Works: Why not? Puzzle Quest turned heads in
2007 with its unusual -- even rare -- blend of game types. Once again,
the drive to earn experience and level up creates additional motivations
for players other than earning a high score, clearing blocks, matching
colors, aligning tiles, and whatever else needs to be done.
Furthermore, gamers weary of everyday game types are more likely to
enjoy something new -- even odd. When Puzzle Quest came along, it was
just odd enough to win hearts all over the world.
Racing
Blur
Defining Characteristics: cars, races, c'mon guys
Notable RPG Hybrids: Blur, Need for Speed: Most Wanted
Why It Works: Cars are an abstract type of
character, but many gamers attach to them as they would a human (or
semi-human) hero. Adding a progression or development system to a car
seems obvious, providing players with better, faster rides and a reason
to cherish a car more than just "object that gets me from Point A to
Point B."
Need for Speed: Most Wanted featured an abstract form of leveling by
encouraging players to complete objectives for upgrades. Bizarre
Creations' 2010 racer Blur tasked players to hunt for "fan points" -- which might as well have been experience points.
Strategy
StarCraft II: Wings of Liberty
Defining Characteristics: units, grids, advanced thought processes
Notable RPG Hybrids: XCOM: Enemy Unknown, StarCraft II, Final Fantasy Tactics
Why It Works: Strategy games come in many different
shapes and sizes, but they fit extremely well with RPG design elements.
So much so that the two genres together form the strategy RPG sub-genre.
Why such a perfect union? The two share many common themes, including a
penchant for meticulous, thoughtful play and a turn-based structure.
Obvious examples, like XCOM and its famed predecessor, merge
upgradeable characters and skills with the decision making and tactical
play that makes strategy games so compelling. And classics like Final
Fantasy Tactics show, with remarkable acuity, that customizable units
make everything better!
Even real-time strategy games like StarCraft II feature light shades
of RPG systems, noticeable in the player-driven unlocks of the
single-player campaign.
Sports
SSX
Defining Characteristics: sports
Notable RPG Hybrids: SSX, Madden NFL 13
Why It Works: Look at all those players moving
around the field/rink/ring/course, they're like a bunch of little
wizards, with special abilities and affinities! It's like magic! (Editor's Note: this guy doesn't play sports games, folks!)
Tomfoolery aside, sports games have implemented RPG systems to great effect, including Madden NFL 13,
which allowed gamers to assign points after practice to increase player
statistics. In SSX, the snowboarders leveled up to access better gear.
Proving that even the least nerdy genre in gaming can proudly flex its
nerdy bits.
Shooter
Borderlands 2
Defining Characteristics: crosshairs, guns, supply crates
Notable RPG Hybrids: Call of Duty series, Halo 4, Borderlands 2
Why It Works: One of the most popular RPG fusions in
game design today, shooters have taken on leveling elements more
readily than most other genres -- especially when it comes to online
multiplayer modes. Gamers love competition, and having a level listed
next to their handle to back up their skill makes that competition all
the more vicious.
The Call of Duty series has thrown itself in this direction, with
extremely complex systems supporting its multiplayer suites. Halo 4
recently followed, integrating an advanced leveling system so every
Spartan earns experience, equipment, abilities, and more with every
match.
Then, of course, we have the Borderlands series, which is just as
much RPG as it is shooter. With randomly-generated weapon drops and
skill trees accompanying its outrageous sense of humor, Borderlands 2 is designed for both shooter and RPG crowds. With a game like that, everybody wins. And they did, because Borderlands 2 is awesome.
still, has endured decades of changing game design with no sign of
ceasing its steady march.
With a sense of adventure beating in its chest and a fierce devotion
to character stirring its legs, the RPG has made itself known in all
corners of the world. And over time, other genres have adopted the RPG's
ways, especially as game archetypes bleed together and fuse into new
and intoxicating combinations.
It's safe to say that the RPG has taken over every video game genre
out there, but this domination shouldn't surprise us. The RPG is founded
on a handful of core principles, including the telling of a story and
the growth of a character or group of characters. These principles
pervade human desire -- not just video games. Tracking a visual
representation of progress satisfies our most fundamental needs, and the
joys of following a story go back as far as storytelling itself.
If you insist that RPGs just aren't for you, that's all well and
good. But take note of all the various ways RPGs have left a mark on the
world of gaming. Nothing is untouched.
Action
Dishonored
Defining Characteristics: action (duh), explosions, guns, swords
Notable RPG Hybrids: Dishonored, Castle Crashers, Devil May Cry series
Why It Works: Action for the sake of action has its
own charms, but runs the very real risk of wearing out fast. Fusing an
experience system into character development and weapon unlocks provides
the action with a sense of purpose. This system creates a great loop,
where the satisfaction of the action also fulfills a secondary purpose
of growth and advancement.
Action games also use items and equipment often, from weapons to
runes and everything in between. These make a natural fit with the RPG
way of life, granting players with an enhanced degree of control over
their characters.
Fighting
Dissidia 012 Final Fantasy
Defining Characteristics: one-on-one competition, character rosters, special moves
Notable RPG Hybrids: Street Fighter Alpha 3, Dissidia series
Why It Works: RPGs celebrate the ideals of a hero
more than any other genre. Part of the charm of fighting games is the
diversity and complexity found in a roster of fighters -- each character
a wealth of opportunity and possibility. Fusing this specialized cast
of heroes with the character building of an RPG makes for a winning
combination.
We needn't look further than Dissidia Final Fantasy and its sequel
Duodecim to find the potential for this combination. Dissidia showered
players with a stunning collection of more than 20 characters to train,
equip, and level up, while maintaining the thrill of the fight.
Platformers
Dust: An Elysian Tale
Defining Characteristics: running, jumping, merriment
Notable RPG Hybrids: Castlevania: Symphony of the Night, Dust: An Elysian Tale
Why It Works: Similar to action games, RPG elements
fuel the running and jumping of platformers with a purpose other than
survival. They also open up platformers to the possibility of combat
systems, which add an additional layer of play to platform traversal.
And of course, with RPG favorites like chests and secrets dotting the
map, players are more likely to explore the world around them.
This fusion made video game history in Castlevania: Symphony of the
Night, which enhanced an already successful formula with experience
points, attributes, spells, familiars, and a host of other features
common in the grand RPG style.
Puzzle
Puzzle Quest: Challenge of the Warlords
Defining Characteristics: falling blocks, bright colors, head scratching
Notable RPG Hybrids: Puzzle Quest: Challenge of the Warlords. Enough said.
Why It Works: Why not? Puzzle Quest turned heads in
2007 with its unusual -- even rare -- blend of game types. Once again,
the drive to earn experience and level up creates additional motivations
for players other than earning a high score, clearing blocks, matching
colors, aligning tiles, and whatever else needs to be done.
Furthermore, gamers weary of everyday game types are more likely to
enjoy something new -- even odd. When Puzzle Quest came along, it was
just odd enough to win hearts all over the world.
Racing
Blur
Defining Characteristics: cars, races, c'mon guys
Notable RPG Hybrids: Blur, Need for Speed: Most Wanted
Why It Works: Cars are an abstract type of
character, but many gamers attach to them as they would a human (or
semi-human) hero. Adding a progression or development system to a car
seems obvious, providing players with better, faster rides and a reason
to cherish a car more than just "object that gets me from Point A to
Point B."
Need for Speed: Most Wanted featured an abstract form of leveling by
encouraging players to complete objectives for upgrades. Bizarre
Creations' 2010 racer Blur tasked players to hunt for "fan points" -- which might as well have been experience points.
Strategy
StarCraft II: Wings of Liberty
Defining Characteristics: units, grids, advanced thought processes
Notable RPG Hybrids: XCOM: Enemy Unknown, StarCraft II, Final Fantasy Tactics
Why It Works: Strategy games come in many different
shapes and sizes, but they fit extremely well with RPG design elements.
So much so that the two genres together form the strategy RPG sub-genre.
Why such a perfect union? The two share many common themes, including a
penchant for meticulous, thoughtful play and a turn-based structure.
Obvious examples, like XCOM and its famed predecessor, merge
upgradeable characters and skills with the decision making and tactical
play that makes strategy games so compelling. And classics like Final
Fantasy Tactics show, with remarkable acuity, that customizable units
make everything better!
Even real-time strategy games like StarCraft II feature light shades
of RPG systems, noticeable in the player-driven unlocks of the
single-player campaign.
Sports
SSX
Defining Characteristics: sports
Notable RPG Hybrids: SSX, Madden NFL 13
Why It Works: Look at all those players moving
around the field/rink/ring/course, they're like a bunch of little
wizards, with special abilities and affinities! It's like magic! (Editor's Note: this guy doesn't play sports games, folks!)
Tomfoolery aside, sports games have implemented RPG systems to great effect, including Madden NFL 13,
which allowed gamers to assign points after practice to increase player
statistics. In SSX, the snowboarders leveled up to access better gear.
Proving that even the least nerdy genre in gaming can proudly flex its
nerdy bits.
Shooter
Borderlands 2
Defining Characteristics: crosshairs, guns, supply crates
Notable RPG Hybrids: Call of Duty series, Halo 4, Borderlands 2
Why It Works: One of the most popular RPG fusions in
game design today, shooters have taken on leveling elements more
readily than most other genres -- especially when it comes to online
multiplayer modes. Gamers love competition, and having a level listed
next to their handle to back up their skill makes that competition all
the more vicious.
The Call of Duty series has thrown itself in this direction, with
extremely complex systems supporting its multiplayer suites. Halo 4
recently followed, integrating an advanced leveling system so every
Spartan earns experience, equipment, abilities, and more with every
match.
Then, of course, we have the Borderlands series, which is just as
much RPG as it is shooter. With randomly-generated weapon drops and
skill trees accompanying its outrageous sense of humor, Borderlands 2 is designed for both shooter and RPG crowds. With a game like that, everybody wins. And they did, because Borderlands 2 is awesome.
To me...
Most of those aren't RPG's, with the exeption of the ones like borderlands, they're just bland, fps' which all of us have played, RPG's are ones which IMMERSE you in the game, not point, shoot move on, and they need to be fun for more than one playthrough (Looking at you BLOPs II) and have to invest you in characters, I wasn't invested in any of those characters in BLOPS or Halo, I was only invested in my character, but in other games, such as AC, by the end of Revelations, I realised that that was the end of Altair and Ezio both, and I feel like they deserved that honourable send-off, when in Halo, when ____ dies, I didn't feel a thing, I actually thought "Good riddance, he/she deserved to go"
Guest- Guest
Re: RPGs Took Over Every Video Game Genre
That character didn't even feel dead, if you listen to what they were saying, it was pathetic, it was a plot starter for the next story. Chief will be there to save the day and all that shit in Halo 5, for the customary $88.00 of course.
I agree with MrScrewedx
I agree with you completly, He'll get the exact same character in the 5th one, because the real one is still there, and will be talking to him over the radio like "Go over their" "Save that A-hole" and all stupid shit. When in other, REAL RPG's, you have a choice to do it for them, and you have a choice in what you do, I believe RPG's, are about choice, in Halo or CoD, you don't choose what to do, they're called ORDERS, in games like Skyrim and Fallout, You can work for the Good, The Bad, or the Downright retarded, and learn to like them in your own way, but in Halo, your given character's you HAVE to like, listen to, and put up with.
I mean, there's a difference working for a job you , and being able to pay bills, and having to work a Job you HATE, and being able to pay the bills, because you probably have CHOICE in the job that you love, because you had the Luxury of having choice to get it, and not getting a choice in the job you hate, because it was probably your only option for a job.
I mean, there's a difference working for a job you , and being able to pay bills, and having to work a Job you HATE, and being able to pay the bills, because you probably have CHOICE in the job that you love, because you had the Luxury of having choice to get it, and not getting a choice in the job you hate, because it was probably your only option for a job.
Guest- Guest
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