UXA360.comCalendarFAQSearchMemberlistUsergroupsRegisterFaceBook Group ChatFollow us on TwitterTumblrYoutubeLog inHome
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest


Poster of the Month
UXA360.com on


New Page 3

United Xbox Alliance

Did you get the Xbox One?
 0% [ 0 ]
 100% [ 1 ]
Total Votes : 1

Share | 

 [Halo 4] Loadout details 

View previous topic View next topic Go down 


Honor : 3

PostSubject: [Halo 4] Loadout details   Mon Sep 03, 2012 7:28 pm

Thanks to NakeEli video, LittleEnglishBlog & Ryaanski for Loadout details:

Primary Weapons

-Battle Rifle - Utilizes precise three-round burst functionality, making it a formidable mid-range, semi-automatic weapon.
-Assault Rifle - Standard fully automatic firearm of all UNSC branches, effective at both close-range and mid-range combat.
-Designated Marksman Rifle - Premiere marksman rifle of the UNSC, offering Impressive single-fire accuracy at reasonably long distances.
-Storm Rifle - Fully automatic energy weapon widely consider the successor to the traditional Plasma Rifle.
-Covenant Carbine - Notable semi-automatic mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons.
-Suppressor - Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.
-LightRifle - Precision weapon that fires beams of hard light for mid-range to long-range combat.

Secondary Weapons:

-Magnum - UNSC's personal sidearm of choice due to its excellence at close-range to mid-range engagements.
-Plasma Pistol - Semi-automatic energy weapon capable of a scaled-burst effect which disables electronics.
-Boltshot - Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close.


-Pulse Grenade - The Pulse Grenade forcefully detonates and forms a hazardous Ionization sphere which eventually collapses, destroying nearby targets.
-Plasma Grenade - ???
-Frag Grenade - ???

Armor Abilities

-Thruster Pack: Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
-Promethean Vision:
Allows users to predict enemy signatures through walls and other hard surfaces.
Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.
-Jet Pack:
Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
-Hard Light Shield:
Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
-Active Camouflage:
Allows users to generate a visual effect astonishingly close to invisibility.
An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
-Regeneration Field:
Allows the user to release a short-range energy field that heals any nearby spartans.

Tactical Packages

Allows unlimited sprint.
Speeds up your armors recharge rate.
Allows the recovery of grenades from fallen allies or foes.
-AA Efficiency:
Increases the rate at which energy recharges for armor abilities
Increases grenade carrying capacity.
Allows the use of a primary weapon in the secondary weapon slot.
Allows the user to advance quicker in rank.
In modes with personal ordnance, requisition lets the player request new choices when an ordnance is granted.
Increases the long term durability of your vehicle as well as how it reacts to EMP charges.

Support Upgrades

Steadies your weapon while being struck by incoming fire.
Increases ammunition capacity for both starting weapons and ordnance drops.
Speeds up reload and weapon swapping.
Increases motion sensor range.
Allows the use of motion sensors while using a scope.
Alters grenade performance, increasing blast radius and decreasing grenade damage received.
-Ordnance Priority:
In modes with personal ordnance, offers more frequent ordnance drops to the user.
Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.
Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.

Source link: http://halocouncil.com/content.php?r=735-Halo-4-Pax-Multiplayer-Update
Back to top Go down
View user profile

[Halo 4] Loadout details 

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

» New Halo toys - at the right bloody scale?!
» Best Cards For Each Merc
» PBWar-2: Results and Details

Permissions in this forum:You cannot reply to topics in this forum
United Xbox Alliance :: General Discussion :: General News :: Xbox 360 :: Halo :: Halo 4-